
How to build LOD for thousands of animated Unity characters
A guide to crowd LOD in Unity with vertex animation textures: why vertices matter more than triangles, LOD as a new mesh, and per-entity selection.
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Apps, web tools and games from a small software company in Slovakia.

A guide to crowd LOD in Unity with vertex animation textures: why vertices matter more than triangles, LOD as a new mesh, and per-entity selection.

How to give an old 2D Unity game selective glow with URP Bloom and HDR, dynamic 2D lights and a sharp UI for current screens, using the game Dreamica.

How to knock thousands of enemies flying in Unity DOTS without bone physics: the body as one point, deterministic launch, walkable landing and tumbling.

A guide to building a shmup for Apple Watch: virtual resolution, Digital Crown controls, rectangle collisions, pooling, timed level tables, a wave generator.

A sudoku generator step by step: a fast solver with bit masks, a random full grid, removing cells while checking for a unique solution, and difficulty.

A guide to generating Swedish-style crosswords: a hill-climbing mask, word filling as a backtracking CSP, and the hidden message found in the finished grid.

A guide to a 3D phone model in the browser with Three.js and CSG: a beveled body, button and speaker cutouts, a Web Worker and fast subtraction of all holes.

How to move a Unity 4 project to Unity 6 without losing scenes: text conversion in Unity 2019.4, a UnityScript to C# port that keeps GUIDs and a recovered HUD.

A guide to moving thousands of enemies in Unity DOTS: flow fields, pushing off neighbours and walls, crowd density cost, chokepoint jams and performance.

A word search generator with a hidden message, step by step: dictionary, word lengths, filling the grid without backtracking and success rates by grid size.