
How to build LOD for thousands of animated Unity characters
A guide to crowd LOD in Unity with vertex animation textures: why vertices matter more than triangles, LOD as a new mesh, and per-entity selection.
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Our PC tower defense game in development: horde navigation, Unity DOTS performance and design iterations.

A guide to crowd LOD in Unity with vertex animation textures: why vertices matter more than triangles, LOD as a new mesh, and per-entity selection.

How to knock thousands of enemies flying in Unity DOTS without bone physics: the body as one point, deterministic launch, walkable landing and tumbling.

A guide to moving thousands of enemies in Unity DOTS: flow fields, pushing off neighbours and walls, crowd density cost, chokepoint jams and performance.